2011 Rules & Regulations*
* The
A.
GAME RULES
1.
In
order to follow scheduled game times,
line-ups are to be given to the scorekeeper no less than 10 minutes before each game.
2.
To start a game, a team is required to have a minimum
of 8 players and of which 6 are their team members.
3.
After a 15 minute delay, the game will be awarded to the
team with enough players to start the game at the stipulated time.
4. All players must be in
the batting line-up for the whole game. If a player decides to leave a game for
any reason other than an injury, they will be scratched from the line-up and
will be counted as an automatic out for one time only.
5. No regular
player is allowed on the field without their uniform, with the exception of
spares. All captains will have an extra jersey in their bags at all times. A
player not wearing her jersey will be deemed an automatic out during her first
at bat.
6.
In order to play, a player must be present before the
beginning of the 4th inning.
7.
A maximum of 5 runs per inning (mercy rule). No limit of runs in the
last inning. This rule also applies during the playoffs.
8.
A
regular game consists of 7 innings. Once an inning is started it must be
completed. It is not necessary to complete the second half of the last inning
if the winner is already determined. This rule does not apply during the
playoffs.
9.
4
complete innings constitutes a valid game.
10.
Points: Winning team: 2 points Losing team: 0 points
In the event that the
score remains tied after 7 complete
innings, extra inning(s) will be played. Each extra inning will begin with the player
who completed the last at-bat in the previous inning starting as a runner
on second base. Each team at bat will start with 1 automatic out. The inning
will be considered as an “open” inning. Extra innings will be completed until a
winner is determined.
11.
The standings (based on A.10) will be determined at the end
of the regular season. In the event of a tie between two or more teams, the
following will determine the leader:
§
Head to Head: wins vs losses between the teams that are tied
§
Combined runs in 1st inning of tied teams head to
head games
§
Coin Toss (2 way tie
only)
§
If more than 2 teams are tied and above tie breakers do not determine
a winner, team will be drawn at random to determine 1st, 2nd and 3rd place, etc.
12.
Only captains are allowed to call time-out to talk with the
umpire.
13.
At the discretion of the Executive committee, disciplinary
measures may be applied to any player who misses 3 season games without
notifying her captains.
14.
All unsportsmanlike
conduct can be reported by members of the league to the ombudswoman, although
only the captains have the authority to bench any player for unsportsmanlike
conduct. Once a player is benched, she cannot return to play for that
game.
15. All Umpire rulings on the field are final.
B.
POSITIONS
PITCHER: - Must be 40 feet from the plate.
-
Must have both feet in contact with the rubber before
starting the pitching motion.
- At least one foot has to
be on the rubber when releasing the ball.
In the act of delivering the ball, the pitcher shall not take more than
one step, which must be forward, towards the batter and simultaneous with the
delivery of the ball to the batter. No step back is permitted.
-
The ball must be visible to the batter at all times.
-
Must wait until the batter is ready to receive the pitch or
until the umpire tells her to start pitching.
- The strike zone is
between the shoulders and the knees from the standing position of the batter.
- No
intentional walks. If the umpire determines that a batter has been walked
intentionally, the batter will be awarded 1 base. Any runners already on base
will advance 1 base (if forced).
-
The pitch shall be released at moderate speed, with a
perceptible arc. Pitches that are judged to be “flat” by the UMPIRE will be
counted as a Ball. Before each game, captains & umpires should
emphasize this.
BATTER: -
The batter is allotted one minute to
get in the batter’s box. Next batter must be ready on deck.
-
Not allowed to touch the plate when batting.
-
Must ask for “time” before stepping out of the batter’s box
once the batting stance has been taken.
-
Must use an ASA approved softball bat.
-
If the batter is hit with a pitched ball, the batter will
advance to 1st base.
-
The batter is not allowed to throw the bat.
-
The batter is out after
the third strike, even if the catcher drops the ball.
-
Bunting
is permitted.
-
The infield fly rule does not apply.
-
Balls
hitting the outfield nets are playable.
In the event of a ball being caught off the net, it is ruled a ground
rule double and play stops.
-
If the ball rolls under the fence or disappears
under the bushes, the fielder must raise their hand and stop fielding the
ball. The play is deemed a ground rule double.
-
All players must be in the batting line-up for the whole
game. If a player leaves a game for any reason other than an injury, she will
be scratched from the line-up and will be counted as an automatic out for one
time only. If the scorekeeper becomes
aware of an error in the batting order, it should be brought to the umpire’s
attention immediately and is an automatic out for the player who was supposed
to be up.
RUNNER: - Can run 3 feet inside or outside of the runner’s line
with the exception of 1st base, where the runner must stay to the
right of the line.
-
When running to first base, if the runner turns left towards
2nd base, the runner is still in play and can be tagged out.
-
No
leading or stealing. Runners may leave their bag only after contact has been
made with the ball. No “fall-off” or anticipatory step(s) allowed.
-
After a pop fly is caught, a runner must tag-up before
proceeding to the next base(s).
-
If a ball is thrown out of play, the runner is awarded 1
base and the ball is dead.
-
Batters are allowed a pinch runner if they have been injured
during the game. The batter must run to 1st base & wait until
play has stopped before calling time out. The pinch runner (who must be the
last out) may take her place at this point. Once a batter uses a pinch runner,
she must continue to have one throughout the game. If the player was injured in
previous games, a pinch runner may be allowed, only if the coaches from both
teams agreed prior to the start of the game.
-
Runners must cross the safe line to score. Any runner
that touches home plate is out.
CATCHER: - The catcher must wear the appropriate equipment (chest protector, face
mask and knee pads).
-
The catcher must stand clear of the incoming runner as it is
no longer necessary to tag the runner with the safe line in place (see Runner).
C. SPARES
POLICY
SPARES COORDINATOR shall be responsible
for: Providing replacement player(s) in the event that a team has less
than 10 players on its roster, with a minimum of 6 regular team members.
CAPTAINS shall be responsible for: Informing the spares coordinator of the
need for a spare(s) by
1.
All spares (including pitchers) must be of equal or lower
rating than the players they are replacing.
2.
A spare pitcher may be called only if:
a.
the team has more than 10 players with no designated pitcher.
b. the team has less than 10 players and the total amount of spares do
not exceed 4 (including the spare
pitcher).
c. only
players specifically drafted as pitchers may spare for other pitchers. If
there are no designated pitchers available to spare, the team without a pitcher
must select a player from their own roster to fill in as a pitcher.
3.
In the event that a team falls short of ten (10) players at
game time a spare(s) may be picked up at the park, but only upon mutual
agreement of the captains from both teams slated to play.
4.
In the event that a regular player will be late and a spare
player has been provided, if the regular member of the team arrives prior to
the onset of the fourth inning, the spare player shall be removed from the
field and the batting line-up. The regular player shall replace the spare
only between innings. The captain of the opposing team must be notified
prior to the beginning of the game.
5.
In the event that a regular player has called to say she
will not be at the game, but she shows up prior to the onset of the fourth
inning, the spare shall not be removed from the game. The regular
player cannot be added to the roster.
6.
NO SPARES WILL BE ALLOWED DURING THE PLAYOFFS, WITH
THE EXCEPTION OF PITCHERS.
D. PLAYOFFS
1.
Players must play a minimum of 50% of the regular season
games to be eligible to play in the playoffs.
2.
A
regular game consists of 7 innings. Once an inning is started it must be
completed. It is necessary to complete the second half of the last inning regardless
if the winner is already determined.
3.
The
standings will be determined at the end of the round robin (there are no ties
in the Semi Finals and/or Finals). In
the event of a tie between two teams, the following will determine the leader:
§
Head to Head - wins
vs losses between the two (2) teams that are tied
§
When more than 2 teams are tied after the round robin the
following will determine the leader:
· run differential (head to
head games only)
· most runs first inning
(head to head games only)
· team will be drawn at
random to determine 1st, 2nd and 3rd place, etc.
4.
A maximum of 5 runs per inning (mercy rule). No limit of runs in the
last inning.
5.
No
spares will be allowed during the playoffs, with the exception of pitchers.
E. SAFETY
FIRST!
1. Metal cleats are not
permitted. Shorts are permitted at the player’s own risk. Long pants are
recommended.
2. Helmets
are recommended.
3.
Jewellery is prohibited (with the exception of a medical
bracelet).
4. For safety reasons, smoking,
drinking alcohol or use of narcotics is prohibited in the dugout or on the
field during the games. If an umpire
deems that a player is under the influence of alcohol or drugs, the player will
be asked to leave.
F. ADMINISTRATIVE RULES
1. No refund of the registration fee
after
2.
In
order to get back your team jersey refund, team shirts are to be returned at
your last game or, by the latest at the Annual General Meeting (AGM). Before playing the following year, you must
return the shirt without refund to be able to play or if the jersey cannot
be returned (i.e. lost), then the player shall pay the additional costs
incurred by the League for a replacement jersey.
3.
In
the event that a player is unable to pick up her shirt refund at the AGM or
make arrangements for someone to pick it up on their behalf, a check will be
mailed to her registered address. Please note that a $5.00 fee will be
deducted to offset the cost of the check and postage.
4.
In
the event that a check needs to be reissued because of loss or damage, the bank
fees and check costs will be deducted from the reissued amount. For the 2011
season this will be $15.00. If the damaged check is turned in, then only the
reissue cost of $5.00 will apply.
5. All NSF checks will be charged a fee
of $42.50 which is the amount that the TD Bank charges our account.